Karnataka unveils draft policy on gaming, animation and biotech
Aims to provide impetus to animation, visual effects, gaming, comics, and extended reality and biotech sectors aiming at skill development and job creation over the next 5 years
Aims to provide impetus to animation, visual effects, gaming, comics, and extended reality and biotech sectors aiming at skill development and job creation over the next 5 years
During the period under review, the company’s income from gaming operations stood at ₹283.07 crore, up 3.4%, as against ₹273.66 crore in the same period last year.
Nodwin Gaming will raise ₹232 crore from investors which will be utilised for IP development, geographic expansion, and M&A.
U.K.'s antitrust watchdog vetoes the tech giant's largest-ever acquisition.
More opportunities have been created for mobile gaming companies in India following policy changes by Alphabet-owned Google in its Play Store, says the report.
The industry is projected to grow from ₹7,037 crore in FY’19 to ₹38,097 crore in FY’26 by a factor of five.
Nazara will acquire 100% of the company and its intellectual property from existing shareholders in an all-cash transaction.
Deltatech Gaming, a wholly owned subsidiary of Delta Corp, plans to raise ₹550 crore via IPO; the issue consists of fresh issue worth ₹250 crore and OFS worth ₹350 crore.
In “larger public interest”, the I&B ministry has advised print and electronic media “to refrain from publishing advertisements of online betting platforms”.
The proposed digital university with a personalised learning experience will make higher education more accessible and equitable, says Byju Raveendran.